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WIP BLOG

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all by me unless otherwise noted, filter by #sculpture #3d

Roughing out a torso in maya instead of zbrush…  I guess sometimes a really simple gridded torso with displacement on it might be appealing… but at the end of the day I really like polymodelling

Roughing out a torso in maya instead of zbrush…  I guess sometimes a really simple gridded torso with displacement on it might be appealing… but at the end of the day I really like polymodelling

— 1 year ago
#art  #3d  #sculpture 

Some realllly old stuff (a whole year ago); my first sculpt ever (white plasticine over wire) and a really noodly drawing of a skull… but I still kind of like it, even if it’s all pretty messed up.  I worked hard on it at the time even if I look at it now like -_-

— 2 years ago with 1 note
#sculpture  #lifedrawing  #art 
Fixed the eyelids, made them thicker, did the right ear (still needs some work, maybe), but now it’s basically just detailing the hair, the pupils and the eyebrows.  Casting next week!  Some of it needs to be smoother, but I’ll do that in the plaster.  I’m not happy with the nasolabial fold right now, either, but I need to look at the structure of the cheek fat more closely.

Fixed the eyelids, made them thicker, did the right ear (still needs some work, maybe), but now it’s basically just detailing the hair, the pupils and the eyebrows.  Casting next week!  Some of it needs to be smoother, but I’ll do that in the plaster.  I’m not happy with the nasolabial fold right now, either, but I need to look at the structure of the cheek fat more closely.

— 2 years ago with 1 note
#sculpture  #bust  #art 
did a quick model of the lips to try and figure out how to better indicate the separation between the red portion of the lips and the skin without color… clearly I need stronger plane breaks, but it’s hard to make it look right.

did a quick model of the lips to try and figure out how to better indicate the separation between the red portion of the lips and the skin without color… clearly I need stronger plane breaks, but it’s hard to make it look right.

— 2 years ago with 1 note
#sculpture  #art 
Slowly starting to drag a likeness out of structure?  maybe.  I need to emphasize the edge of the plane of the upper and lower lips a little more, right now it looks correct but I really need to exaggerate it to make up for the fact that it’s monochromatic, the red of the lips differentiating it from the face isn’t visible here.

Slowly starting to drag a likeness out of structure?  maybe.  I need to emphasize the edge of the plane of the upper and lower lips a little more, right now it looks correct but I really need to exaggerate it to make up for the fact that it’s monochromatic, the red of the lips differentiating it from the face isn’t visible here.

— 2 years ago
#sculpture  #art 
Adjusted the profile a little bit today.  That ear needs to be subdued a lot to look feminine, I think.
EDIT: note to self; check level of the eye I started, just to be sure; placed them by eye rather than with calipers, now that I think about it
ANOTHER EDIT: the curve of the inside of the nose in profile might not be curved enough; check again.

Adjusted the profile a little bit today.  That ear needs to be subdued a lot to look feminine, I think.

EDIT: note to self; check level of the eye I started, just to be sure; placed them by eye rather than with calipers, now that I think about it

ANOTHER EDIT: the curve of the inside of the nose in profile might not be curved enough; check again.

— 2 years ago
#sculpture  #art 
trying out different ways of rendering pupils

trying out different ways of rendering pupils

— 2 years ago
#sculpture  #art 

About eight hours in.

— 2 years ago
#sculpture  #art