Photo
I’m pretty sure I’ve forced all my friends to look at this by now, but in case you haven’t seen it yet, here’s my new portfolio website that I put together for siggraph and finally finished revising for some job applications:  
http://iannakamoto.com/index.html
I’m pretty pleased with the new layout and the format of the breakdowns; I finally feel like I can move onto new projects with my grad work presented fairly cleanly.  I’d still like to work on the textures for hard surface stuff, and it frustrates me how badly h.264 compresses my videos, but other than that I have no complaints.

I’m pretty sure I’ve forced all my friends to look at this by now, but in case you haven’t seen it yet, here’s my new portfolio website that I put together for siggraph and finally finished revising for some job applications:  

http://iannakamoto.com/index.html

I’m pretty pleased with the new layout and the format of the breakdowns; I finally feel like I can move onto new projects with my grad work presented fairly cleanly.  I’d still like to work on the textures for hard surface stuff, and it frustrates me how badly h.264 compresses my videos, but other than that I have no complaints.

Photo
Roughing out a torso in maya instead of zbrush…  I guess sometimes a really simple gridded torso with displacement on it might be appealing… but at the end of the day I really like polymodelling

Roughing out a torso in maya instead of zbrush…  I guess sometimes a really simple gridded torso with displacement on it might be appealing… but at the end of the day I really like polymodelling

Tags: art 3d sculpture
Photoset

Some realllly old stuff (a whole year ago); my first sculpt ever (white plasticine over wire) and a really noodly drawing of a skull… but I still kind of like it, even if it’s all pretty messed up.  I worked hard on it at the time even if I look at it now like -_-

Photo
Fixed the eyelids, made them thicker, did the right ear (still needs some work, maybe), but now it’s basically just detailing the hair, the pupils and the eyebrows.  Casting next week!  Some of it needs to be smoother, but I’ll do that in the plaster.  I’m not happy with the nasolabial fold right now, either, but I need to look at the structure of the cheek fat more closely.

Fixed the eyelids, made them thicker, did the right ear (still needs some work, maybe), but now it’s basically just detailing the hair, the pupils and the eyebrows.  Casting next week!  Some of it needs to be smoother, but I’ll do that in the plaster.  I’m not happy with the nasolabial fold right now, either, but I need to look at the structure of the cheek fat more closely.

Photo
did a quick model of the lips to try and figure out how to better indicate the separation between the red portion of the lips and the skin without color… clearly I need stronger plane breaks, but it’s hard to make it look right.

did a quick model of the lips to try and figure out how to better indicate the separation between the red portion of the lips and the skin without color… clearly I need stronger plane breaks, but it’s hard to make it look right.

Tags: sculpture art
Photo
Slowly starting to drag a likeness out of structure?  maybe.  I need to emphasize the edge of the plane of the upper and lower lips a little more, right now it looks correct but I really need to exaggerate it to make up for the fact that it’s monochromatic, the red of the lips differentiating it from the face isn’t visible here.

Slowly starting to drag a likeness out of structure?  maybe.  I need to emphasize the edge of the plane of the upper and lower lips a little more, right now it looks correct but I really need to exaggerate it to make up for the fact that it’s monochromatic, the red of the lips differentiating it from the face isn’t visible here.

Tags: sculpture art
Photo
Adjusted the profile a little bit today.  That ear needs to be subdued a lot to look feminine, I think.
EDIT: note to self; check level of the eye I started, just to be sure; placed them by eye rather than with calipers, now that I think about it
ANOTHER EDIT: the curve of the inside of the nose in profile might not be curved enough; check again.

Adjusted the profile a little bit today.  That ear needs to be subdued a lot to look feminine, I think.

EDIT: note to self; check level of the eye I started, just to be sure; placed them by eye rather than with calipers, now that I think about it

ANOTHER EDIT: the curve of the inside of the nose in profile might not be curved enough; check again.

Tags: sculpture art
Photo
trying out different ways of rendering pupils

trying out different ways of rendering pupils

Tags: sculpture art
Photo
Tags: sculpture art
Photoset

About eight hours in.

Tags: sculpture art
Photo
Tags: sculpture art